Try using the config I updated in the mega (AAUnlimited_pov_test2 folder). Test release build: AAUnlimited_pov_test2 Most likely should be bound to the E key so that all 3 toggles are together but ideally it should be bound to a configurable key. Head/eye tracking toggle is a convenient feature to have.I tried to figure out how you do it but as far as I understand it's some ASM black magic, do you redirect the game's 'move camera to the neck/chest/hips' call? If so then the same can be done for all game's camera adjustments, excluding the LMB-drag because it already acts like it should(changing pitch/yaw) POV adjustments can be done by sending the actual key pressed to the void AdjustCamera(ExtClass::Bone* bone).If scaling by 0 works then the whole previous point is obsolete because the scaling probably won't persist between H sessions. All that's needed is to remove all the meshes from the face file(maybe even simply re-purposing guys' faceless face for girls). If scaling by 0 doesn't work out making a faceless mod is very easy, more so for girls.My guess is it's because something in this chain loc_hinfo->m_activeParticipant->m_charPtr->m_charData-> resolves to NULL when the tick is processed. I was thinking of using this block but the commented part crashes on exiting H. Gotta figure out how to return everything to normal when exiting H.Hey, adding this issue so that it can be discussed not on 4chan.